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Nrf.Exe For Mac4/20/2021
As with every BLE project we will need to reserve some FLASH and RAM for the softdevice.This post is an introductory tutorial to SEGGER Embedded Studio.
![]() Nrf Install Each OfTo follow along with this post download and install each of the following. We will install it in Embedded Studio in the Setting up Embedded Studio section of this tutorial). Open SEGGER Embedded Studio V2.14. If this is the first time you will see the Dashboard Welcome Screen. If youve already been using Embedded Studio make sure you close all open solutions. The first thing we need to do is install the CMSIS and nRF Device packages. Go to Tools - Packages - Manually Install Packages and select nRF.emPackage. Select the CMSIS-Core Support Package by clicking it and then click next (right lower corner) and follow the instructions to download and install this package. Now make sure the CMSIS-Core Support Package and the Nordic Semiconductor nRF CPU Support Package are both installed. In this tutorial we will import the bleapphrss132pca10040 example (if you are using an nRF51 Series device or the nRF52 Preview DK import the corresponding uVision project file and follow along - minor differences will be highlighted along the way). All the source files, preprocessor definitions, user include directories and many project settings will be carried over from Keil. The nRFEXE template (from our nRF device package) configures the rest of our project settings (memory map, flash section placement, etc.) and adds the systemstartup files to our project. At this point we are almost done But we need to make some minor adjustments to compile our project. This is because in Keil, Nordic SDK examples that use the SoftDevice include a dummy project specifically for flashing the SoftDevice directly from Keil. Since we can automatically flash the SoftDevice with our application in Embedded Studio we can delete this project. Remove the project flashs130nrf512.0.0-7.alphasoftdevice or similar from Embedded Studio so you are left with only the real project. WARNING: it looks like Embedded Studio imports this dummy SoftDevice flash project as the default project. After importing a project from Keil it is likely this is the active (bolded) project. Embedded Studio automatically includes RTT files as you can see and we want to use these (they are more up to date and correct for Embedded Studio). If you dont you will get a compiler error saying storage size of stdout isnt known. You can even remove retarget.c entirely from the project as it is not needed.
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